Struct rustracer::render::PathTracer
source · pub struct PathTracer<'a> {
world: &'a World,
bg_color: Color,
num_of_rays: u32,
max_depth: u32,
russian_roulette_limit: u32,
}
Expand description
A path tracing renderer.
It resolves the rendering equations by means of a Monte Carlo numeric integration algorithm.
Fields§
§world: &'a World
A world instance.
bg_color: Color
Background color (usually BLACK
).
num_of_rays: u32
Number of scattered rays after every impact.
max_depth: u32
Maximum depth of scattered rays, this should always be infinite if not for debugging purposes.
russian_roulette_limit: u32
After this level of depth the russian roulette algorithm came into play to eventually stop the rendering.
Implementations§
Trait Implementations§
source§impl<'a> Solve for PathTracer<'a>
impl<'a> Solve for PathTracer<'a>
source§fn solve(&self, ray: Ray, pcg: &mut Pcg) -> Color
fn solve(&self, ray: Ray, pcg: &mut Pcg) -> Color
Solve the rendering equation using a path tracing algorithm.
The algorithm implemented here allows the caller to tune number of
rays thrown at each iteration,as well as the maximum depth.
It implements Russian roulette, to avoid artefacts and speed up computation.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for PathTracer<'a>
impl<'a> Send for PathTracer<'a>
impl<'a> Sync for PathTracer<'a>
impl<'a> Unpin for PathTracer<'a>
impl<'a> !UnwindSafe for PathTracer<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more